A simple but highly fun mod for Q3, that unfortuntly seems to have dissappeared from the internet. Original RuneQuake 3 v100 - Rune Quake III. I've put these on my webspace since these files have apparently dissappeared off the face of the net. Test - Zamrock's ultimate mapping acheivement! well. It would crash the engine and/or slow to a crawl. based on SNES Mario Kart Battle Arena 1Ĭrap3 - This literally was the editor test level. Quadzila - Quads, rockets, owning some punk b!tches. Oh Holy F*ck I found em:ĭestruct - Sorta an oil rig type platform Give me time to scrounge the files from old K6-2 computer hard drives. Here are some midi files to test and have fun with.ĭecorate pile 'o files (just some broken decorate stuff for my use) The default SoundBlaster AWE32 GM soundfont - useful for getting old-school sounding MIDI music with SoundBlaster Live and X-Fi cards. Strife IWAD + files If you know what this is. Very Nice!ĬhexQuest1 and 2 This essentually obsoletes the Chex wads above. Apperently The Ulimate Chex Quest project has already merged the Chex Quest 1 and 2 wads together. Haven't played this myself yet, just discovered it today ().Įven more Chex Madness. Obviously NOT made by me.Ĭhex Quest TC IWAD If you know what it is, get it.Ĭhex Quest MP IWAD Above levels fixed to allow cooperative multiplayer past MAP02 due to lack of player 2-4 starts.Ĭhex Quest 3 Beta IWAD Apparently there was an unreleased Chex Quest 3 that was essentually done. These are some random doom files, mostly historic but hard to find. Bind a key to "summon reporocketzombieman" in the zdoom console for some personal peons - they're just not the brightest blokes though. Unfortunatly that player is me.įor some fun with decorate monsters. Originally intended for DeathMatch but the single player is what gets the most use. Gzdoom 1.0.32 - Though check the GZdoom site for newer versions as this one may be out of date.Ī handy SVN prebuilt binary repository for the bleeding edge beta versions of GZdoom. Note it will likely make user levels look strange though. However, if you're really that hard up for an IWAD, you can use the FreeDoom IWAD instead. I'd let you download the commercial IWAD's for the game, except for the You will need the full install of doom2 first, then install the GZdoom source port into that Despite the fact that I doubt anyone visits this page, I still feel shamed into wanting to reorganize this mess at some point.Īrrrggghhh, this page really IS total HTML notepad MUST REDO PAGE NOW! Yes, it's becoming painfully evident that this page is a mess now. One could be fixed on GZDoom's side by disabling entirely the affected code, the other could only be fixed by reverting to an older driver or waiting for a new driver update, which eventually happened.Īs I said, the current SVN builds of GZDoom work with the current versions of Catalyst.This Page was slapped together in about 30 seconds after 12 The two most recent problems GZDoom has had with ATI were introduced by driver updates. r550-r650) and you should find plenty of comments along the lines of "fixed so-or-so that didn't work on ATI". Just look at the SVN log for GZDoom during development of the 1.3.x branch (c. There's been several campaigns of tests and benchmarks, even going as far as prodding ATI-owners on the ZDoom and Skulltag forums to participate to make sure it would work correctly (without bugs and with decent performances) on their hardware. Saying it's not tested on an ATI is false, though. Saying it's not developed on an ATI is true. Now I'm puzzled why that provoked your disapproval. I didn't want to make a negative statement about GZDoom, so I opted for a positive version.
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